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CL-005Apps & Software

Cyberpunk MMORPG

A cyberpunk MMO designed from the systems level up: combat, progression, loot, networking and a world built to scale.

Game · MMO · Systems Design · Unity
In DevelopmentGet Notified →
Read the case study →

What It Is

My biggest long-term build: a modern cyberpunk MMORPG, designed systems-first. Before any art or levels, every core system gets designed to work together: combat, progression, inventory, loot, networking and world architecture.

Where It Stands

In active design. The combat, networking and world systems are mapped out, and the architecture is built to scale from a small test world to a full persistent one.

Follow Along

It's the next big push when time allows. Hit "Get Notified" and I'll let you know when there's something playable.

Get Notified

Leave your details and I'll let you know when it's ready.

More in the Showcase

CL-009Service

Business Analysis Engagement

Requirements, process mapping, and stakeholder facilitation from a BA with 5+ years of enterprise delivery experience.

Business Analysis · Requirements · Process Mapping · UAT
AvailableView →
CL-008Software
TAC

TAC: Remnant Run

Browser-based multiplayer arena game — real-time combat in a collapsing arena, playable straight from a link.

Game · Multiplayer · Browser · Three.js
Coming SoonView →
CL-004Software

BPMN Lightweight Modeller

Fast, local BPMN 2.0 process mapping — import XML or plain-text processes without heavyweight enterprise software.

BPMN 2.0 · Process Mapping · Desktop
Coming SoonView →
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