Cyberpunk MMORPG
A modern cyberpunk MMORPG designed from the systems level up — combat, progression, networking, inventory, loot, and world architecture built for scalability.
A browser-based multiplayer arena game built for a game jam — real-time combat in a collapsing arena, powered by WebSockets and Three.js.
TAC: Remnant Run is a browser-based multiplayer arena game I started during a vibejam. Players drop into a shared arena that collapses over time, forcing confrontation in a shrinking space. The goal was a fast jam-scale build that still respected clean multiplayer fundamentals.
The game runs on a single Node.js server that manages multiple rooms, each holding up to eight players. Clients connect over raw WebSockets, render with Three.js using procedural geometry (no asset pipeline), and use an HTML/CSS overlay for the UI.
State is authoritative on the server. Clients send inputs, the server simulates and broadcasts snapshots, and the client interpolates. JSON for jam speed, with MessagePack queued as a later optimization path if bandwidth becomes a problem.
2026-04-15 — Project kicked off. Architecture doc drafted, client/server/shared scaffolding in place.